|
enum | ERenderTech { Unknown,
Tech3
} |
|
enum | ETexFilter {
Point,
Bilinear,
Trilinear,
Anisotropic,
AnisoPoint
} |
|
enum | ETexAddress { Wrap,
Mirror,
Clamp,
BorderSM3
} |
|
enum | EColorSpace { Linear,
sRGB
} |
|
enum | EVideoTimer { Game,
Human,
Scene,
Default
} |
|
enum | EGenerateUV {
NoGenerate,
CameraVertex,
WorldVertex,
WorldVertexXY,
WorldVertexXZ,
WorldVertexYZ,
CameraNormal,
WorldNormal,
CameraReflectionVector,
WorldReflectionVector,
WorldNormalNeg,
WaterReflectionVector,
Hack1Vertex,
DEPRECATED,
FogPlane0,
Vsk3SeaFoam,
ImageSpace,
LightDir0Reflect,
EyeNormal,
ShadowB1Pw01,
Tex3AsPosPrCamera,
FlatWaterReflect,
FlatWaterRefract,
FlatWaterFresnel,
WorldPosXYblendZY,
DisableVshOutput
} |
|
enum | EUsage {
Color,
Light,
DuDv,
Render,
DuDvLumi,
NormXYZ,
NormXY,
DepthCmp,
DispH01,
NormPal8b,
NormXYZ,
NormXY,
NormPal8b,
NormPal16b,
ColorFloat,
RenderFloat,
DuDv1,
Alpha,
LightAlpha,
NormX0ZY,
NormX0ZY,
TexCoord,
Render16b,
Vertex,
BumpTxTy,
BumpTxTy,
Norm0YZX,
Norm0YZX,
YZX,
Depth,
LinearL16,
NormATI2N,
ATI2N,
Color16b,
FI0E,
SpecFI0E
} |
|
enum | EColorDepth { DefaultColorDepth,
Color16b,
Color32b
} |
|
enum | ECubeMapFace {
None =(32b),
XPos,
XNeg,
YPos,
YNeg,
ZPos,
ZNeg
} |
|
enum | EBumpCompressMode { None =(32b),
Pal8b,
DXT1 =(4b),
Pal16b
} |
|
enum | EPixelUpdate {
None =(32b),
Render,
Shader,
DynaSpecular,
Clear,
RenderVideo
} |
|
enum | EDynamic { Off,
On,
Buffers
} |
|
enum | ENormalRotate { None =(32b),
y
} |
|
enum | EEdCustomSaveOp { None =(32b),
Diffuse,
DXT5
} |
|
enum | ECompressor { NVidia,
DirectX
} |
|
enum | EForceBorderSize { texel,
texels,
texels,
texels
} |
|
enum | EMipMapAlpha01 { HalfBinary,
ForceBinary,
ShadeOfGray
} |
|